2017 Tournament Rules & Regulations

The following are the official rules & regulations for the 2017 International Jewish Men’s Slo Pitch Tournament:

General Rules | Base Running Rules | Pitching Rules | Batting/Lineup Rules
Fielding Rules | Preliminary Round Format
Standings and Championship Playoff Bracket Pairings | Championship Playoff Format


General Rules

  1. No alcoholic beverages allowed at the fields including the adjacent parking lots and picnic areas.
  2. The umpire will announce the start time of the game and only his time will be used to determine the end time of the game.
  3. To speed play, no infield or outfield warm-ups are allowed after the first inning.
  4. Pitchers may have three warm up pitches per inning.
  5. Only the manager may discuss a disputed call with an umpire. Balls and strikes, as well as judgment calls, may not be disputed.
  6. No metal cleats are allowed.
  7. The following acts will not be tolerated and will result in ejection from the game:
    • Profane or abusive language
    • Visible displays of temper, such as throwing a bat
    • Intentional and violent collision with an opposing player.
    • Any player ejected from two games will be ejected from the tournament.
  8. Fighting will not be tolerated and will result in an automatic ejection from the tournament.
  9. For rules not specifically stated in the tournament rules, the Amateur Softball Association of America (ASA) rules shall apply and will be interpreted by the umpire.

Base Running Rules

  1. No stealing is allowed.
  2. There is no relaxed/anticipation step allowed. A base runner may only leave the base once the batter hits the ball. A base runner that leaves the base before the pitch to the plate is hit or if the batter fails to hit the pitch will be called out.
  3. Softball fields that have a safety bag at first base require the runner to touch only the safety bag (orange bag) on any potential play at first. The fielder must touch the inside bag (white bag).
  4. All plays at home are a force. The catcher must touch the front of the mat, home plate, and the runner must touch the back of the mat. If the catcher catches the ball and touches the front of the mat before the runner touches the back of the mat, the runner is out.   If the base runner touches the home plate, the front of the mat, he will be called out.
  5. There will be a Commit Line between third base and home plate. Once a player passes the Commit Line he must continue home, he cannot return to third base.
  6. No tagging of the base runner may occur between the Commit Line and home plate. If a defensive player tags the runner between the Commit Line and home plate, the runner is not out and play continues as the runner advances to the mat at home plate. If the runner touches the back of the mat before a defensive player touches home plate, the runner is safe even though he was tagged between the Commit Line and home plate.
  7. Tagging up by a runner to advance after a fly out is permitted on all bases.
  8. If a hitter hits a home run outside the field’s fences, the runners on the bases may touch any part of the mat at home plate.
  9. Pinch Runners: Each team is permitted a maximum of three (3) pinch runners per game from anywhere in the batting order.
  10. Courtesy Runners: Before the start of the game, each team may declare courtesy runners for up to three (3) batters who are injured. The declared batters may only go to first base on a batted ball, with the exception of a home run outside the park’s fences. The courtesy runner must be the last out in the batting order and will not count as a pinch runner.
  11. When a ball is thrown out of the playing area, each base runner is awarded one base if the throw came from the infield and two bases if the throw came from the outfield.

Pitching Rules

  1. Pitching Arc: The minimum pitching arc is six (6) feet. There is no maximum arc.
  2. Balls and Strikes: All parts of the mat are considered a strike.
  3. Strikeouts: A batter is considered to have struck out if the count against him reaches three (3) strikes, including foul balls. If a batter hits a foul ball on his third strike, he is out and the ball is considered dead, the runners may not advance.
  4. Illegal Pitch: If the umpire calls an illegal pitch, the ball may be hit at the batter’s risk, otherwise a ball is called on the batter.

Batting/Lineup Rules

  1. Batting Lineup: A team must have a minimum of nine (9) players to start a game.  A team must have a minimum of eight (8) players to continue a game. If, due to an injury a team falls to eight (8) players, the opposing team will supply a non-active catcher. To clarify, even if the non-active catcher makes a play it will not be called an out.
  2. A player who arrives after the first pitch may play, but his name must be inserted at the bottom of the batting order.
  3. There is no maximum number of batters in a team’s lineup and players are not required to play in the field.
  4. A team is not required to play all of the players on its roster in each game. It is a team’s option to have substitutes available to be entered into the game.
  5. For each scheduled batter who is not available to bat when due up and for whom no substitute player is available to bat in the scheduled batter’s place, the team at bat will receive an automatic out.
  6. Replacement Rule: A starting player can be replaced by another player on the team’s roster who was not in the starting lineup. The replacement player must bat in the same spot in the lineup as the starting player he replaced. The starting player can re-enter the game once, for the player who replaced him in the lineup.
  7. No bunting or chopping of the ball is allowed.
  8. The batters box will be defined as the length of the mat. The batter must have at least one (1) foot in the batters box at all times.
  9. LEGAL AND ILLEGAL BATS.  Bats declared inappropriate for championship play by the American Softball Association (“ASA”) cannot be used.  If a batter enters the batter’s box with one of the below-listed bats, he will be immediately declared out.

Fielding Rules

  1. A team may substitute any fielding player in the line-up with another player in the lineup at any time with no restrictions.
  2. A player who arrives after the first pitch may enter the game immediately, if his team is in the field with less than ten (10) players.
  3. The defensive team may use a maximum of ten (10) players in the field at any one time.

Preliminary Round Format

  1. Each team will play six (6) games in the Qualifying Round, weather permitting.
  2. A regulation game in the Qualifying Round consists of no more than seven (7) full innings, even if tied. No inning may be started after 70 minutes of play; however, once an inning is started, it must be completed.
  3. A game is official after five (5) innings, or after four and one half (4½) innings if the home team is ahead.
  4. Mercy Rule: There is a ten (10) run mercy rule per inning, except for the last inning (which does not necessarily mean the seventh inning).
  5. Home team will be decided by a coin toss.

Standings and Championship Playoff Bracket Pairings

  1. Preliminary Round standings for purposes of determining the Championship Playoff Pairings are calculated with a win equaling two (2) points, a tie equaling one (1) point and a loss equaling zero (0) points.
  2. The eight (8) teams with the most points after the Preliminary Round will advance to the Championship Playoffs.  There are no “divisions” as in past years, and seeding will be based on the most points generated in the Preliminary Round, with the tiebreakers described below.
  3. In case of a tie, the following formula to break a tie will be used:
    1. the first tiebreaker is the team with the most wins;
    2. if still tied, the second tiebreaker is head to head competition;
    3. if still tied, the third tiebreaker is the team with the greatest run differential in the Qualifying Round (runs scored minus runs given up);
    4. if still tied a coin toss will break the tie.
  4. If a team defaults a Qualifying Round game, the opponent will be awarded two (2) points and a default score of ten to zero (10-0).

Championship Playoff Format

  1. In the Quarter Final round the teams will be seeded one (1) through eight (8) based on their total points in the Preliminary Round, with ties for seeding purposes broken as described above. The first seed will play the eighth seed; the second seed will play the seventh seed and so forth.  Throughout the Championship Playoffs, the Home team is the highest seeded team.
  2. In the Semi Final round the highest seeded remaining team will play the lowest seeded remaining team. The other two (2) remaining teams will play each other.
  3. There is no time limit, and no mercy rule. All seven (7) innings will be played in full.
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